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Classes of Areth
Although there are plans for 12 classes, only 9 are presently
considered complete to the point of playability. New classes
will not be added until those classes are completely finished.
Class | Characterization |
Warrior | Warriors are the medieval equivalent of football players.
They're the big, brawny oxen who hack and slash, causing a lot of damage, but have
little technique aside from being able to put a lot of muscle behind their swinging
weapons. Warriors know two things: how to hurt people, and how to hurt them badly.
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Mage | A magician who practices "impersonal" magical arts -
enchanting items, blasting mobs with powerful forces, and a few armor spells.
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Cleric | A holy person whose powers center around life energy, primarily
on its transfer and restoration. In a limited sense, the cleric is able to direct this
to cause harm, but a cleric's blasting ability is quite limited.
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Rogue | A sneaky little guy with no sense of honor who'll do anything
to stack the odds in his or her favor. This includes poisoning weapons and
backstabbing. They make decent tanks because they rarely get hit, and a poisoned
backstab is a definite plus. They're also the most craven class, sometimes forgoing
hitting ability to dodge better.
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Psionicist | A master of the mind, who has developed telekinetic
and telepathic abilities for protection, attack, and utility purposes. Archetypes:
Jedi Knights, B5 telepaths, and "The Shadow".
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Samurai | The Samurai are masters of sword technique - with an
appropriate blade, a Samurai is the fastest, most accurate swordsman in the world.
Samurai get more hit points than a ninja or rogue, but less than a warrior.
Archetypes: any number of Japanese dudes.
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Ninja | Ninja sneak around and assassinate people. Their dodging
ability is slightly above that of the Samurai, but their hit points are slightly lower.
Sword skills don't stack up either, as much of the ninja's time is spent learning
tricks such as poisoned weapons, etc.
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Paladin | A paladin is a holy crusader in the cause of his/her deity.
The paladin wants to enlighten the world and abolish evil or good, depending on his
or her own alignment.
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Martial Artist | Martial artists are nimble sorts who use their bare hands,
feet, and chi to cause damage to their opponents. While comparatively weak in the
lower levels, martial artists gain the use of many additional attacks at higher levels
and can stand on an equal footing with weapon-wielding classes.
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