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Tired of playing muds run by power-tripping teenagers?
Then play Areth, where the political math is simple: One implementor plus zero
committees equals zero in-game politics and not having to worry about ticking
off some immortal's girlfriend. All of the staff members are at minimum 20
years old, and language rules are enforced so that the public channels don't
look like an asylum for Tourette's syndrome. Multiplay is allowed, and pkill
is not.
There are 15 player races and 9 classes. Multi-classing exists, based on
classes' proximity in terms of spheres of learning (a cleric learns paladin
skills before samurai skills, for example). Hit points are statically
allocated, but can be raised in increments by training. Mathematically, you'll
find that Areth's stat system scales well to provide good balance across a wide
level spread when compared to most muds' systems.
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