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Help on kick
>help kick
Syntax: backstab
Syntax: disarm
Syntax: kick
Syntax: kill
Syntax: murder
KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way
to start a fight, used by rogues. BS is a synonym for BACKSTAB.
MURDER is used to kill other player characters. This is ONLY allowed in the
arena.
DISARM is an auxiliary fighting command to disarm your opponent. Similarly,
KICK will inflict more damage during combat by kicking.
In order to BACKSTAB, DISARM, or KICK successfully, you must practice
the appropriate skill.
Samurai, being more coordinated than warriors, are better able to use martial
arts. Snapkick is a flying kick to the chest or head, and carries more force
than a normal kick. This additional force will upset its victim's balance, and
sometimes will send him/her sprawling on the floor. Should this happen, the
victim's ability to defend him/herself will be drastically reduced, as indicated
by the considerably high damage dealt on normal weapon hits over the next four
rounds.
Although the Samurai are extremely coordinated, things can still go wrong.
There is a small chance that, following a Snapkick, a Samurai will lose his
balance and fall down himself - without the Groundfighting skill, this leaves
the Samurai open to the same amount of additional damage the mob would
otherwise receive.
Syntax: backstab
Syntax: disarm
Syntax: kick
Syntax: kill
Syntax: murder
KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way
to start a fight, used by rogues. BS is a synonym for BACKSTAB.
MURDER is used to kill other player characters. This is ONLY allowed in the
arena.
DISARM is an auxiliary fighting command to disarm your opponent. Similarly,
KICK will inflict more damage during combat by kicking.
In order to BACKSTAB, DISARM, or KICK successfully, you must practice
the appropriate skill.
Samurai, being more coordinated than warriors, are better able to use martial
arts. Snapkick is a flying kick to the chest or head, and carries more force
than a normal kick. This additional force will upset its victim's balance, and
sometimes will send him/her sprawling on the floor. Should this happen, the
victim's ability to defend him/herself will be drastically reduced, as indicated
by the considerably high damage dealt on normal weapon hits over the next four
rounds.
Although the Samurai are extremely coordinated, things can still go wrong.
There is a small chance that, following a Snapkick, a Samurai will lose his
balance and fall down himself - without the Groundfighting skill, this leaves
the Samurai open to the same amount of additional damage the mob would
otherwise receive.
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